Showing posts with label special. Show all posts
Showing posts with label special. Show all posts

Thursday, July 11, 2019

Surf into BS うらがめ大作戦 "UNDAKE30 Usameme Strategy" Satellaview game information

Videogame preservation is important and I have contributed both the SNES Burn-In Test Cart and the Gamecube Service Disc a few years ago. Recently a currently undumped BS game called UNDAKE30 うらがめ大作戦 or "UNDAKE30 Usameme Strategy" surfaced in a Satellaview memory pak. The game is currently undumped.

Not much is known about this version except that it was based on the Same Game release. I could find almost no information that this existed aside from the video.





















Noticeably this game looks remarkably familiar? A little too familiar, resembling a more known version featuring Mario theme and characters? That's because this version is an earlier version that was retrofitted to UNDAKE30 鮫亀大作戦 マリオバージョン "Undake 30: Same Game Mario Version", or literally "UNDAKE 30 Shark-Turtle Battle Mario Version" from what I found on this page: https://www.mariowiki.com/Undake30_Same_Game.

Graphically the game is very different from the Mario title. The theme is apparently surfing space while playing slots while eating cherries and speeding past frogs (What was Hudson on when they developed this game?) Ride the waves! The classic Same Game is remixed as usual.

While Undake 30 Mario version was released to stores as part of a contest across Japan, both versions were available for download on the BS-X Satella during certain time schedules. It is unknown if other versions exist and is possible since all that really needs to be changed are the graphics, music, sounds and animations.

Currently it is dumped Undake 30 shares assets with this version such as an unused frog sound effect and game engine code, scenario and gameplay.

Trivia: The unused frog sound effect I found in the Mario version is actually used when acquiring the frog set in this version

I actually own a physical cartridge of the Mario version and that article is coming up next which will mostly focus on the unused game content I found, and a review as well as pictures of the cartridge and other fun stuff!

Tuesday, May 14, 2019

Super Mario Bros NES Unused Game Over Variation Plays Everywhere Game Genie Code!

Today we're going to dunk for the coins.. the gold coins! Because it is time for another interesting Super Mario Bros. exploration writeup!

The music is one of the most memorable videogame soundtracks and for good reason. However, most of us are unaware that a variation of the game over theme, even as most of we threw our controllers at the tv in frustration when losing our last life to fire Bowser's hammers at the last world so either we either have repressed memories of the jingle or were so angry screaming at the game enough to notice. But, I digress-it is still just as memorable as the game itself.

 After wanting to do this for a very long time, I finally got around to looking into this unused variation of the Game Over theme in Super Mario Bros that Kode54 originally found years prior when ripping the NSF. Turns out it is really interesting and surprising that the instrument definitions were left intact by Nintendo when they developed the game because the game was programmed so tightly and compact in order to fit it onto the ROM chip.





 










Original posting:

Super Mario Bros. (W) [!].nes (covers all versions and revisions) Play unused Game Over variation everywhere (originally found by @Kode54 in the NSF rip track 12 but converted to work on hardware by nensondubois) 
ZPSNALAA
PZSYYUOX
If you modify 12 to a different value you can play any song in the game, some of which are invalid data being read off as actual song data (missing, invalid events, wrong channel pointers and segments, and or looping information.) The unused Game Over theme is a complete song information for this unused variation.

The unused variation is present in all variations of the game and the code may need to be ported to each version, mostly multicart releases. The codes were tested on the standalone worldwide release but should work with most releases of the game.

Sunday, May 12, 2019

Unused Super Mario Bros. NES Theme found in WarioWare, Inc. - Mega Microgame$!.gba!

WarioWare, Inc. - Mega Microgame$! GBA Menu Music Modifier Unused Microgame Music 2 0104 Super Mario Bros Theme.

We're on a roll with Super Mario Bros related content, so today is a step in the same direction. I'm sure many people have spent countless hours city surfing through Wario Ware Inc on their often eye-straining Game Boy Advance screens back when people no longer thought break dancing was cool.

One of the lesser-known interesting things is Wario Ware Inc actually has some music that was never used in-game and the best example of this is a rendition of the Super Mario Bros theme done in the theme of a microgame.

I located the internal song ID, known as a music modifier, where the main menu selects to play it's music using a debugger and it took some effort but it wasn't too difficult for my level of skill to figure out. To play this song, open up a hex editor of choice (mine is hex workshop) and go to the following address and change it to (in this case, 0104)

WarioWare, Inc. - Mega Microgame$!.gba Main menu song set 
(083FA4C0) 0x3FA4C0 0B00 to ????.

















This is a weird one. A version of the Super Mario Bros. Theme with whispering, a baby crying and weight lifting samples! :S
Hut-hut-hut-Hii-yyaaaaAAAHHHHH!!!